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Thread Statistics | Show CCP posts - 5 post(s) |

Shakira Akira
Sebiestor Tribe Minmatar Republic
17
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Posted - 2016.04.15 14:23:09 -
[1] - Quote
Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
20
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Posted - 2016.04.16 22:02:21 -
[2] - Quote
Drago Shouna wrote:Shakira Akira wrote:Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered. With some of the temper tantrums in this thread some of them should go back to kids games. How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
Not sure how you interpret that as tempter tantrum. Nor how it's abusive.
I'm merely stating a point that the hardcore and difficulty of the game is what brought in the players. Not an "easy" button. And a lot of people are already pointing out the "chore" that making a daily that rewards 4hours worth of SP will turn into. (not to mention how it will mess up the market for injectors and PLEX considering how much more "free SP" will be available to rip out and sell. |

Shakira Akira
Sebiestor Tribe Minmatar Republic
23
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Posted - 2016.04.22 13:19:31 -
[3] - Quote
Someone above mentioned something about skins.
What if instead of SP, the dailies rewarded Skins?
Set it so that depending on the size of rat that you kill, you get that sized skin.. Heck, they could even set it up so that you get the skin of the type of rat that you kill. Kill a Serpentis frigate, get a serpentis skin.
SInce people enjoy having skins, they will log in. But a the same time you're not causing the feel of a grind in people.
As mentioned many times before, thinking and planning ahead is what made Eve a great game. Adding in more ways to get instant SP (injectors are sadly here to stay) is just a bad idea that takes away that very important aspect that drew people to the game.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
24
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Posted - 2016.04.23 12:25:21 -
[4] - Quote
FT Diomedes wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.
^^^ That. They could just make another BP that would create the "reduce Jump fatigue" pill. You daily bonus gives you material needed to make the pill that way it's not going to be too numerous but people will want to get it IOT sell and or have themselves. |

Shakira Akira
Sebiestor Tribe Minmatar Republic
24
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Posted - 2016.04.28 17:45:21 -
[5] - Quote
Tesian wrote: Compared to a veteran character who has 50-80 million SP, I'm pretty gimped. I can finally use Hobgoblin II just yesterday while most people I would try to fight are in fully tiered up Confessors... How do I catch up? Do I have to watch my skill queue for 7 years just to compete?
This is the fallacy that newbies bring over from other games. Just like in every other video game, no **** your new character can't go toe to toe against a better skilled player. However, having the RIGHT ship at the right time and KNOWING how to use it as opposed to just hitting F1 Scram F2 fire. Your new character CAN beat people with higher SP. I've seen and killed plenty of older players with more SP just by exploiting the limits of their ships vice the limits of mine. The problem isn't less SP.. it's that it takes time to learn the game, and for some reason, CCP is just supporting the fallacy instead of admitting reality.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
28
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Posted - 2016.04.29 17:50:40 -
[6] - Quote
Baygun wrote:
briefly - newbie is player just setting foot in EVE, not a veteran player that knows ins-outs and everything else about the game playing a trial account ;)
Fly bold o7
That's the point though.. It's not the SP barrier that's the hurdle for newbies. It's LEARNING the game. No amount of SP will get you that. |

Shakira Akira
Sebiestor Tribe Minmatar Republic
30
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Posted - 2016.05.15 19:51:51 -
[7] - Quote
Indahmawar Fazmarai wrote:
Again. You're not losing SP. You're not earning them. Also you can buy them back. Or could if you didn't lost all that ISK while you didn't play. EVE is such harsh mistress, punishes you for not playing with her.
I spend a lot of time away that I cannot login even if I wanted to. (it's my job, and many in the armed forces that play the game have the same issue) We already are LOSING out for not logging in by missed fights, isk etc. Now with a daily system. we can add SP to that? It's BS.
Even for bitter vets, 1/6th of a days worth of SP EVERY day is a lot. Not to mention even further devalues the point of planning ahead your skill queue as you can just inject whatever skill you want after a couple of days the most. So how exactly is this system supposed to live up to the "hardcore" nature of eve? If you don't need to plan ahead anymore, you don't need to optimize your attributes, and you don't even need to bother with +5s as you can just get that for free by logging in once a day?
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Shakira Akira
Sebiestor Tribe Minmatar Republic
33
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Posted - 2016.05.19 01:18:59 -
[8] - Quote
Circumstantial Evidence wrote:FT Diomedes wrote: Eve needs new and interesting things for people to do, [...] This shallow stupid gameplay won't have the same effect. And neither will citadels, because they offer nothing to the individual pilot. I agree with many of your points, just want to take issue with the Citadel comment: they have been a good buff to industry with so many new modules needing to be built and hauled around; nothing was converted from "old pos." And if an individual pilot was using a POS in K-Space before, asset safety is better than losing contents of the corp/ship hanger.
2 things about this. 1. By making POS useless, people's investments into the POS modules and blueprints etc have essentially been wiped out. 2. Losing your assets was an incentive to ensure you defended your POS, with half your **** magically appearing in a station from Kspace, there's no risk left. Heck, if you're lazy you could just destroy your own citadel instead of wasting your time moving your own BS etc out.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
33
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Posted - 2016.05.20 00:30:55 -
[9] - Quote
Neadayan Drakhon wrote:https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/
So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.
CCP, GET A CLUE, NO DAILIES.
But they're not dailies.. they're RECURRING!! |

Shakira Akira
Sebiestor Tribe Minmatar Republic
33
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Posted - 2016.05.20 00:37:17 -
[10] - Quote
So changing the name to recurring because DAILIES was complained against.. Does not make the system any worse.
I for one.. am speaking with my wallet. Subs won't be renewed. Wish I hadn't done the year thing as the accounts still go to october. I'm one of those that had PAID to keep the account going specifically so I can keep my training going while I'm away, often for many months, without the ability to log in more than maybe once or twice the entire time. Adding in new sources for SP, will have very long unintended consequences and I for one am not going to keep paying for the account especially since there's no need for it. I can just buy plex with isk., (thanks to SP injectors the cost is dropping like mad) and this feature will just add more SP to the injector pool.
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